CHALLENGE


CATSCI is a scientifically led, award-winning pharmaceutical manufacturing partner, dedicated to developing economically and environmentally sustainable processes.

Luzildab were asked to develop a virtual space for CATSCI that could be used to host a series of digital events ranging from virtual conferences to client meetings and product presentations. The digital space would need to be flexible enough to contain participating groups of up to 25 people simultaneously. Requirements included the ability to deliver multimedia product presentations, showcase 3d product models, and deliver key marketing and operational information to their clients globally.

The design of the space had to be based upon a templated solution created by Lablinks, as the VR environment was to be hosted on the Lablink platform and powered by Mozilla Hubs.


LUZIDLAB TEAM

Mike van der Noordt: 3D Designer and Unity developer
Giles Pooley: Producer
David Robinson: 2DGraphic Design

CATSCI TEAM

Simon Tyler | Co-founder and COO
Dr Ross Burns | Co-founder and CEO
Dr. Sofia Papadouli | Marketing Manager

SOLUTION


Using a combination of 3D design tools and VR platform technology, Luzildab artistic director, Mike van der Noordt designed and delivered a virtual environment consisting of three key zones:

The Reception: Made up of three areas each dedicated to the principal development processes CATSCI specialises in Process Chemistry, Analytical Chemistry and Material Science.

Meeting Space: Where groups of up to 20 people can meet to discuss specific business or product needs.

Presentation Theatre: An open space in which video or live presentations of new products can be shared.

Cinema 4D was used to create spaces that look professional and technically sophisticated. This process enabled the creation of designs that surpassed those normally associated with the Mozilla Hub platform. Cinema 4d allowed for high quality rendered environments with detailed lighting and finely textured surfaces, – proving cleaner, clearer and more lifelike depictions of the VR spaces normally available on the Mozilla Hub platform.

The spaces were then imported into Mozilla’s authoring platform SPOKE, where interactive functionalities like waypoints, external links, media playback were added.

OUR WORKFLOW


Our process for developing any VR space is broken down into three key stages:
1. Designing and building a highly optimised, pre-lit space in a 3D software application.
2. The addition of technical capabilities like waypoints, external links and interactive media using Mozilla’s authoring environment Spoke.
3. The publishing and implementation of the space on Mozilla Hubs.

The CatSci VR reception area

The CatSci VR Presentation Theatre

RESULTS


CatSci’s clients have been impressed with their VR Space and find that progress and innovation are easier to achieve when prototypes and product models are present in the working environment.


GET IN TOUCH


We are always looking to collaborate with cultural, educational and social entities to build projects that will lead to more positive futures for all. If there is a project we can help you with, get in touch, we’d love to hear from you.

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